Two Worlds II Add-on – Pirates of the Flying Fortress [PC/Mac]

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Two Worlds II Add-on – Pirates of the Flying Fortress [PC/Mac]

$8.99

Captivating story with a non-linear plot and creative and amusing side quests offer more than 15 hours of in a new, astonishingly beautiful setting
Completely new race: “The Olorums”, which populate this new part of the world and unique Boss encounters, each to be defeated with the use of vastly different strategies as well as numerous types of distinct monsters
Over 60 new weapons with new attack techniques and the introduction of Crossbows as compeletly new weapon category offer players a fresh approach to the fighting system

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Description

The RPG-spectacle continues! With over 4 million copies sold of “Two Worlds II” after its release in the Winter of 2010, and more than 6 million copies sold of the first “Two Worlds” installment, not to mention the a lot of awards and a huge fan-base are all very strong arguments for yet another exciting go back and forth to Antaloor. Only this time around, face the harsh seas and treacherous plots in a land filled with pirates!

Plunge headlong into an adventure more surprising than ever before in a land that is vaguely familiar, but vastly different. With exotic flair, new enemies and new settings – you’re sure to get a nasty surprise!

Pirates of the Flying Fortress is rife with betrayal and bloody intrigue upon the high seas. A band of fame-hungry pirates led by the legendary Captain Ed Teal, have develop into trapped in a cursed archipelago when their ship ran aground, where they are going to be damned to remain without end until aided by a hero with a strong back and a (slightly) loyal disposition.

Plots within plots and schemes within schemes devolve the crew of the Wandering Wrath into mistrust and outright mutiny, and all of the at the same time as the lives of the islands’ innocents hang perilously in the balance.

Trust might be said to be the rarest of all currencies, and none will be found here by any unwilling to shed a little of his own… or a couple of buckets of blood.

The game is multilingual. The full version Two Worlds II is required to run this expansion pack.

System:
* Minimum Intel Mac or Intel/AMD 2.0 GHz CPU
* Minimum 1 GB of RAM
* Windows XP / Vista / 7 and Mac: Snow Leopard (10.6.3)
* Graphic Cards with Per-Pixel-Shader 3.0 and 512 MB Ram
* Sound card
* HD-Space: 8 GB
* Drive: DVD-Rom
Captivating story with a non-linear plot and creative and amusing side quests offer more than 15 hours of in a new, astonishingly beautiful setting
Completely new race: “The Olorums”, which populate this new part of the world and unique Boss encounters, each to be defeated with using vastly different strategies as well as a lot of types of distinct monsters
Over 60 new weapons with new attack techniques and the introduction of Crossbows as compeletly new weapon category offer players a fresh approach to the fighting system
All-new archipelago with “The Pirate Guild” as new NPC group opens an unseen part of Antaloor and can be explored either by foot, swimming, by boat or on horseback
90 minutes of additional atmospherically toned music and a ton of new sound and tons of new Multiplayer Maps

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